Wunderfax was founded in Berlin in summer 2022 by Nick Maierhöfer and Marius Winter, who met in a Kindergarten in Unterfranken.
In their childhood, they started making their first games in tools like Klik&Play.
Today they make games that exude their childlike humor and wonder, and tell wholsome stories that deal with topics such as mental health and finding comfort in our loud world.
In this singleplayer slapstick stealth game, the Melone twins must follow in the family's footsteps of being Master Thieves… with none of the skills.
Explore ancient mansions, crash through the furniture, steal priceless art, and run away from both the security and the supernatural in Stumble in the Dark.
The project is in pre-production, and we haven't announced a release year yet.
The first game we made was a funny homage to the 1992 released Alone in the Dark.
At Studio Fizbin, we wrote and led the development of the 2021 critically acclaimed Say No! More as Game & Art Directors.
Since picking up Blender and Unity for the first time in 2017, Nick worked as a Game Designer from 2019-2021 at Studio Fizbin and co-founded Wunderfax in 2022.
Being a generalist, he likes tinkering around in many fields.
Marius made flash games as Major Bueno, worked for Telltale Games, Double Fine and Studio Fizbin, and talks a lot about The Secret of Monkey Island. He has a web zone.
At Wunderfax, he focuses on game and narrative design, production, art and voice acting. The cat's name is Felix.
After working on a bunch of projects at Studio Fizbin, Nico co-founded Studio Sterneck in 2020 and is now proud employee 00003 at Wunderfax.
He's the lead programmer at Wunderfax, which means he's cursing a lot. But in a good way.
With experience in content creation, product management, and production, Miriam has been working on IPs such as Star Wars, Warhammer, and Candy Crush. She’s passionate about flexible processes, clear communication, and games that tell stories within engaging worlds.
As producer at Wunderfax, she’s deep-diving into Notion and making sure everyone has what they need to stay focused, creative, and just the right amount of organized.
After starting her career in games as a generalist at Thera Bytes, Lea is now following her passion of creating hand-crafted environments and hiding assets in funny locations.
As the environment artist at Wunderfax, she is constantly working in the levels and blocking the file for everyone else.
After his time as Unity lead programmer at DigiTales came to an end, Benedikt woke up one day only to realize he was now an Unreal developer at Wunderfax. Kafkaesque? Maybe. But fun?
Definitely! He has been enjoying his endeavour in the world of Unreal since.
Currently still studying "Animation & Game" at the Hochschule Darmstadt, but soon in her Bachelor's Semester, Emely has had her first working experience as an Intern at Wunderfax in the field of Technical Art and Game Design.