Hello!
We are Wunderfax, a seven-person indie game studio founded in 2022 in Berlin.
Previously, we wrote and led the development of the 2021 critically acclaimed Say No! More at Studio Fizbin and are now making our first Wunderfax project – an unannounced slapstick horror game about being clumsy and stumbling a lot.
Our game combines humor and horror, turning clumsy chaos into laugh-out-loud moments in a spooky, atmospheric world. It’s built around a personal narrative with lovable characters that will steal your heart.
At Wunderfax, we believe in keeping creativity alive and the path from idea to implementation as short as possible. If someone shares a funny idea during a meeting, we love trying it out – as long as it fits our scope.
We work from all over Germany, with daily standups to stay connected and a lively Slack culture to keep things fun. Mental health comes first: everyone has the flexibility to take time off when needed, no questions asked. We value open communication, respect each other’s boundaries, and adapt to the team’s needs. To strengthen our connection, we also meet in Berlin for special occasions like the A MAZE. festival and our holiday party.
We’re in the midst of pre-production and are seeking an Unreal Developer to create snappy and fun gameplay mechanics in close collaboration with all departments. It is possible to adapt the exact range of tasks or your primary focus according to your previous knowledge or area of interest.
Remote (German residency required)
Your Role:
Maintain and further develop existing features and systems
Create and implement gameplay mechanics, systems, and tools for our game design team
Quickly prototype, test, and iterate new features
Debug, optimize, and maintain code or Unreal Blueprints
Your Profile:
2+ years in the games industry
Experience in the development cycle of games
Knowledge of Unreal Engine 5
Programming skills
Blueprints
C++ or similar programming languages
Experience with version control (Git, SVN)
Nice to have, but not mandatory:
Programming of NPC AI in Unreal Engine (Behavior Trees, AI Sensing, EQS)
Implementation of tools inside and outside of Unreal Engine
Unreal Physics Control
Experience with shader coding
Experience with Niagara particle systems
Experience with performance optimization / debugging / benchmarking
Experience working in fully remote teams
Our tools:
Game engine: Unreal
Project wiki: Notion
Task management: Codecks
Communication: Slack (day-to-day) & Discord (video calls)
File management: Google Drive
Version control: SVN (Tortoise)
IDE: Rider
What we offer:
A fully remote position (from Germany)
For Berlin-based candidates: Work alongside the project leads at the “Saftladen Game Collective” co-working space on select days while primarily working from home
For Stuttgart-based candidates: Work alongside the lead dev at the “Kokolores” co-working space on select days while primarily working from home
A 32-hour work week: You can choose between a 4-day week (4 x 8h) or a 5-day week (5 x 6.4h) model
Flexible work hours, with core hours from 10:00 AM to 4:00 PM
Annual leave: 25 days on a 4-day week or 31 days on a 5-day week
Annual salary between 42,000 EUR – 44,400 EUR, depending on experience
Contract duration: from now until March 2028
Menstrual leave
Conditions:
Must be resident in Germany
We explicitly encourage applications from women, trans and nonbinary people, people of color, people with disabilities, and other groups who are underrepresented in the games industry.
If this position resonates with you, feel free to send us an application to fax@wunderfax.com, including an introduction, CV and portfolio/website (if available).
We're looking forward to hearing from you!