Hello!
We are Wunderfax, a nine-person indie game studio founded in 2022 in Berlin.
Previously, we wrote and led the development of the 2021 critically acclaimed Say No! More at Studio Fizbin and are now making our first Wunderfax project: Stumble in the Dark.
Our game combines humor and horror, turning clumsy chaos into laugh-out-loud moments in a spooky, atmospheric world. It’s built around a personal narrative with lovable characters that will steal your heart.
At Wunderfax, we believe in keeping creativity alive and the path from idea to implementation as short as possible. If someone shares a funny idea during a meeting, we love trying it out – as long as it fits our scope.
We work from all over Germany, with daily standups to stay connected and a lively Slack culture to keep things fun. Mental health comes first: everyone has the flexibility to take time off when needed, no questions asked. We value open communication, respect each other’s boundaries, and adapt to the team’s needs. To strengthen our connection, we also meet in Berlin for special occasions like the A MAZE. festival and our holiday party.
We're looking for a programmer to join the production of Stumble in the Dark! You'll work with Unreal Engine 5 to develop and maintain systems and gameplay features alongside our art and design team. We offer a collaborative, fully remote work environment with flexible hours and a 32-hour workweek.
Remote (German residency required)
Your Role:
Maintain and further develop existing features and systems
Debug, optimize, and maintain code as well as Unreal Blueprints
Write and understand your own code rather than relying on AI-generated solutions or vibe coding
Your Profile:
1+ years of experience in the games industry
Knowledge of Unreal Engine 5
Programming skills
Unreal Blueprints
Experience with at least one object-oriented programming language (C++, C#, Java or similar)
Experience with version control systems (Git, SVN)
Nice to have, but not mandatory:
Experience programming of NPC AI in Unreal Engine (Behavior Trees, AI Sensing, EQS)
Experience developing and implementing tools inside and outside of Unreal Engine
Experience with Unreal Physics Control
Experience with shader programming
Experience with Niagara particle systems
Experience with performance optimization / debugging / benchmarking
Experience working in fully remote teams
Our tools:
Game engine: Unreal Engine 5
Project wiki: Notion
Task management: Codecks
Communication: Gather (virtual office), Slack (day-to-day communication), and Discord (video calls)
File management: Google Drive
Version control: SVN (TortoiseSVN)
IDE: Visual Studio
What we offer:
A fully remote position (based in Germany – mandatory!)
A 32-hour workweek: Choose between a 4-day week (4 × 8 hours) or a 5-day week (5 × 6.4 hours)
Flexible work hours, with core hours from 10:00 AM to 4:00 PM
Menstrual leave
Annual leave: 25 days on a 4-day week or 31 days on a 5-day week
A monthly salary of €3,200
Fixed-term contract starting in December 2026 or January 2027 and ending upon project completion (end of October 2027)
Conditions:
Must be resident in Germany
We explicitly encourage applications from women, trans and nonbinary people, people of color, people with disabilities, and other groups who are underrepresented in the games industry.
If this position resonates with you, feel free to send us an application to fax@wunderfax.com, including an introduction, CV and portfolio/website (if available).
We're looking forward to hearing from you!